Learning Space Design Precepts and Assumptions
Oh, no! You won't be getting a printed SCUP–45 Preliminary Program in the mail this year. Instead, SCUP is going green and regularly updating this digital version (PDF), which you can download at any time.
Check it out! You don't want to miss higher education's premier planning conference, and your one chance this year to assemble with nearly 1,500 of your peers and colleagues: July 10–14, Minneapolis.
SCUP–45 plenary speaker, SCUPer Mark Valenti of the Sextant Group, defines precepts and assumptions in the learning design process, in EDUCAUSE Review. This is a 2005 article:
Check it out! You don't want to miss higher education's premier planning conference, and your one chance this year to assemble with nearly 1,500 of your peers and colleagues: July 10–14, Minneapolis.
SCUP Link
A precept is a rule or principle prescribing a particular course of action or conduct. Design precepts describe the overall environment in which the learning space is being developed and help suggest the context in which the design team will formulate the project.
An assumption is something taken for granted or accepted as true without proof; a supposition. Planning or design assumptions provide direction to the design team and also act as a sounding board when hard decisions have to be made. Projects often encounter budget difficulties, programmatic changes midstream, and/or other events that can force the design team to reevaluate the project. Design assumptions provide the context for making those "value-engineering" decisions.
Regional SCUP Events! Enjoy the F2F company of your colleagues and peers at one of three SCUP regional conferences this spring:
Labels: av, classroom technology, facilities planning, it, learning space design
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